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Custom Value Drawer Attribute 特性,允许用户自定义一个绘制方法,字段将以自定的绘制方式展示在Inspector中,非常灵活。
含有Label和不含有Label的字段
[CustomValueDrawer("HaveLabelNameFunction")]
public string HaveLabelName;
[CustomValueDrawer("NoLabelNameFunction")]
public string NoLabelName;
public string HaveLabelNameFunction(string tempName, GUIContent label)
{
return EditorGUILayout.TextField(tempName);
}
public string NoLabelNameFunction(string tempName, GUIContent label)
{
return EditorGUILayout.TextField(label,tempName);
}
绘制Slider滑动条
public float Max = 100, Min = 0;
[CustomValueDrawer("MyStaticCustomDrawerStatic")]
public float CustomDrawerStatic;
private static float MyStaticCustomDrawerStatic(float value, GUIContent label)
{
return EditorGUILayout.Slider(label, value, 0f, 10f);
}
[CustomValueDrawer("MyStaticCustomDrawerInstance")]
public float CustomDrawerInstance;
private float MyStaticCustomDrawerInstance(float value, GUIContent label)
{
return EditorGUILayout.Slider(label, value, this.Min, this.Max);
}
[CustomValueDrawer("MyStaticCustomDrawerArray")]
public float[] CustomDrawerArray = new float[] { 3f, 5f, 6f };
private float MyStaticCustomDrawerArray(float value, GUIContent label)
{
return EditorGUILayout.Slider(value, this.Min, this.Max);
}
完整示例代码
using Sirenix.OdinInspector;
using UnityEditor;
using UnityEngine;
public class CustomValueDrawerExample : MonoBehaviour
{
public float Max = 100, Min = 0;
[CustomValueDrawer("MyStaticCustomDrawerStatic")]
public float CustomDrawerStatic;
private static float MyStaticCustomDrawerStatic(float value, GUIContent label)
{
return EditorGUILayout.Slider(label, value, 0f, 10f);
}
[CustomValueDrawer("MyStaticCustomDrawerInstance")]
public float CustomDrawerInstance;
private float MyStaticCustomDrawerInstance(float value, GUIContent label)
{
return EditorGUILayout.Slider(label, value, this.Min, this.Max);
}
[CustomValueDrawer("MyStaticCustomDrawerArray")]
public float[] CustomDrawerArray = new float[] { 3f, 5f, 6f };
private float MyStaticCustomDrawerArray(float value, GUIContent label)
{
return EditorGUILayout.Slider(value, this.Min, this.Max);
}
[CustomValueDrawer("HaveLabelNameFunction")]
public string HaveLabelName;
[CustomValueDrawer("NoLabelNameFunction")]
public string NoLabelName;
public string HaveLabelNameFunction(string tempName, GUIContent label)
{
return EditorGUILayout.TextField(tempName);
}
public string NoLabelNameFunction(string tempName, GUIContent label)
{
return EditorGUILayout.TextField(label,tempName);
}
}
更多教程内容详见:革命性Unity 编辑器扩展工具 — Odin Inspector 系列教程
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