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import pygame
from pygame.locals import *
from sys import exit
from pygame.color import THECOLORS
import random
import sys
cellsize = 20
width = 640
height = 480
cellw = int(width/cellsize)
cellh = int(height/cellsize)
speed = 15
right = 'right'
left = 'left'
up = 'up'
down = 'down'
rctwidth = 0
rctwidth2 = 1
color = 0,255,0
color3 = 0,250,0
direction = right
ap = { 'x': 0, 'y': 0}
color1 = 199, 21, 133
count = 3
def main():
global speed, speedCLOCK,ap,count, screen
pygame.init()
count = 3
speedCLOCK = pygame.time.Clock()
pygame.display.set_caption("Hello, World!")
screen = pygame.display.set_mode((width, height))
screen.fill((0, 0, 0))
pygame.display.flip()
while True:
for event in pygame.event.get():
keys = pygame.key.get_pressed()
if keys[K_BACKSPACE]:
pygame.quit()
sys.exit()
ap = randomplace()
snakeoriginalbody()
gameover()
print(randomplace())
return
def snakeoriginalbody():
k = 10
startx = random.randint( 5, cellw - 6)
starty = random.randint( 5, cellh - 6)
snake = [ { 'x': startx, 'y': starty},
{ 'x': startx - 1, 'y': starty },
{ 'x': startx - 2, 'y': starty }]
while True:
movdirection( snake)
drawsnake(snake)
pygame.display.update()
if snake[0]['x'] < 0 or snake[0]['x'] == cellw :
return
if snake[0]['y'] < 0 or snake[0]['y'] ==cellh :
return
k = count-1
while k >1 :
if snake[0]['x'] == snake[k]['x'] and snake[0]['y'] == snake[k]['y']:
return
k -= 1
def movdirection( snake):
global direction,ap,count
keys = pygame.key.get_pressed()
if keys[K_RIGHT]:
direction = right
if keys[K_LEFT]:
direction = left
if keys[K_UP]:
direction = up
if keys[K_DOWN]:
direction = down
if keys[K_BACKSPACE]:
pygame.quit()
sys.exit()
if direction == right :
newsnkehead = { 'x': snake[0]['x'] + 1, 'y': snake[0]['y']}
if direction == left :
newsnkehead = { 'x': snake[0]['x'] - 1, 'y': snake[0]['y']}
if direction == up :
newsnkehead = { 'x': snake[0]['x'], 'y': snake[0]['y'] - 1}
if direction == down :
newsnkehead = { 'x': snake[0]['x'], 'y': snake[0]['y'] + 1}
snake.insert(0, newsnkehead)
if snake[0]['x'] == ap['x'] and snake[0]['y'] == ap['y']:
ap = randomplace()
count +=1
return
else:
snake.pop(count)
def drawsnake(snake):
global screen
screen = pygame.display.set_mode((width, height))
for coord in snake:
pos = coord['x'] * cellsize, coord['y'] * cellsize, cellsize, cellsize
pygame.draw.rect(screen, color, pos, rctwidth)
pygame.draw.rect(screen, color3, pos, rctwidth2)
pos = ap['x'] * cellsize, ap['y'] * cellsize,cellsize,cellsize
pygame.draw.rect(screen, color1, pos, rctwidth)
over = pygame.font.SysFont('arial', 60)
textImage = over.render("socre %.d" % (count - 3), True, color)
screen.blit(textImage, (450, 60))
over = pygame.font.SysFont('arial', 60)
textImage = over.render("socre %.d" % (count - 3), True, color)
screen.blit(textImage, (450, 60))
speedCLOCK.tick(speed)
pygame.display.flip()
def randomplace():
return{ 'x': random.randint( 0, cellw - 1), 'y': random.randint( 0, cellh - 1)}
def gameover():
screen = pygame.display.set_mode((width, height))
over = pygame.font.SysFont('arial', 60)
over2 = pygame.font.SysFont('arial',30)
textImage = over.render("game over", True, color)
screen.blit(textImage, (200, 200))
textImage2 = over2.render("press L-CTRL to restar", True, color)
screen.blit(textImage2, (200, 300))
pygame.display.update()
while True:
for event in pygame.event.get():
keys = pygame.key.get_pressed()
if keys[K_BACKSPACE]:
pygame.quit()
sys.exit()
if keys[K_LCTRL]:
main()
main()
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