大家好,又见面了,我是全栈君。
这里把粒子的几种效果粘出来,以便以后使用
原文地址:http://blog.csdn.net/qqmcy/article/details/37511259
// // IntervalLayer.cpp // testthirdone // // Created by 杜甲 on 14-7-7. // // #include "IntervalLayer.h" #define SID_STEP1 100 #define SID_STEP2 101 #define SID_STEP3 102 #define IDC_PAUSE 200 bool IntervalLayer::init() { return true; } IntervalLayer::IntervalLayer() { _time0 = _time1 = _time2 = _time3 = _time4 = 0.0f; auto s = Director::getInstance()->getWinSize(); auto sun = ParticleSun::create(); sun->setTexture(Director::getInstance()->getTextureCache()->addImage("fire.png")); sun->setPosition(Vec2(s.width / 2 -100, s.height / 2)); sun->setTotalParticles(130); sun->setLife(5.0f); this->addChild(sun); // timers auto fire = ParticleFire::create(); fire->setTexture(Director::getInstance()->getTextureCache()->addImage("fire.png")); fire->setPosition(Vec2(s.width / 2 + 50, s.height / 2)); fire->setTotalParticles(130); fire->setLife(5.0f); this->addChild(fire); auto fireworks = ParticleFireworks::create(); fireworks->setTexture(Director::getInstance()->getTextureCache()->addImage("fire.png")); fireworks->setPosition(Vec2(s.width / 2 + 50, s.height / 2 - 200)); fireworks->setTotalParticles(130); fireworks->setLife(5.0f); this->addChild(fireworks); auto galaxy = ParticleGalaxy::create(); galaxy->setTexture(Director::getInstance()->getTextureCache()->addImage("fire.png")); galaxy->setPosition(Vec2( 50, s.height / 2 + 200)); galaxy->setTotalParticles(130); galaxy->setLife(5.0f); this->addChild(galaxy); auto flower = ParticleFlower::create(); flower->setTexture(Director::getInstance()->getTextureCache()->addImage("fire.png")); flower->setPosition(Vec2( 250, s.height / 2 + 200)); flower->setTotalParticles(130); flower->setLife(5.0f); this->addChild(flower); //流星 auto meteor = ParticleMeteor::create(); meteor->setTexture(Director::getInstance()->getTextureCache()->addImage("fire.png")); meteor->setPosition(Vec2( 250, 20)); meteor->setTotalParticles(130); meteor->setLife(5.0f); this->addChild(meteor); //旋涡 auto spiral = ParticleSpiral::create(); spiral->setTexture(Director::getInstance()->getTextureCache()->addImage("fire.png")); spiral->setPosition(Vec2( 450, 40)); spiral->setTotalParticles(130); spiral->setLife(5.0f); this->addChild(spiral); //爆炸 auto explosion = ParticleExplosion::create(); explosion->setTexture(Director::getInstance()->getTextureCache()->addImage("fire.png")); explosion->setPosition(Vec2( 50, 440)); explosion->setTotalParticles(130); explosion->setLife(5.0f); this->addChild(explosion); //烟雾 auto smoke = ParticleSmoke::create(); smoke->setTexture(Director::getInstance()->getTextureCache()->addImage("fire.png")); smoke->setPosition(Vec2( 450, 640)); smoke->setTotalParticles(130); smoke->setLife(5.0f); this->addChild(smoke); //雪 auto snow = ParticleSnow::create(); snow->setTexture(Director::getInstance()->getTextureCache()->addImage("fire.png")); snow->setPosition(Vec2( 450, 840)); snow->setTotalParticles(130); snow->setLife(5.0f); this->addChild(snow); //雨 auto rain = ParticleRain::create(); rain->setTexture(Director::getInstance()->getTextureCache()->addImage("fire.png")); rain->setPosition(Vec2( 450, 940)); rain->setTotalParticles(130); rain->setLife(5.0f); this->addChild(rain); }
效果图:
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